Search Issue Tracker
Fixed
Fixed in 1.1.0-pre.2
Votes
0
Found in [Package]
1.0.0
Issue ID
PROFB-54
Regression
No
Memory Profiler "Select In Editor" selects the wrong asset
How to reproduce:
1. Open the attached user project “com.unity.multiplayer.samples.coop.zip“
2. Open the Memory Profiler window (Window>Analysis>Memory Profiler)
3. Select the “Boss Room Android (Base)” Snapshot
4. Select the “Unity Objects“ tab
5. Expand the “Texture2D“ dropdown menu
6. Select any “Font Texture“ Texture2D (except where the Font is “Roboto-Bold“)
7. Press “Select in Editor“
Expected result: The correct Texture2D is selected in the Editor
Actual result: The wrong Texture2D is selected in the Editor
Reproducible with: 1.0.0 (2022.1.23f1, 2022.2.0f1, 2023.1.0a20)
Can’t test with: 2020.3.42f1 (“CS8124: Tuple must contain at least two elements. error“ error in the Console), 2021.3.14f1 (“This feature is not available in Unity 2021.3.14f1” appears when trying to access the “Unity Objects“ tab)
Reproduced on: macOS 12.5 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment