Search Issue Tracker


Fixed in 1.1.0-pre.2



Found in [Package]


Issue ID




Memory Profiler "Select In Editor" selects the wrong asset

Package: Memory Profiler


How to reproduce:
1. Open the attached user project ““
2. Open the Memory Profiler window (Window>Analysis>Memory Profiler)
3. Select the “Boss Room Android (Base)” Snapshot
4. Select the “Unity Objects“ tab
5. Expand the “Texture2D“ dropdown menu
6. Select any “Font Texture“ Texture2D (except where the Font is “Roboto-Bold“)
7. Press “Select in Editor“

Expected result: The correct Texture2D is selected in the Editor
Actual result: The wrong Texture2D is selected in the Editor

Reproducible with: 1.0.0 (2022.1.23f1, 2022.2.0f1, 2023.1.0a20)
Can’t test with: 2020.3.42f1 (“CS8124: Tuple must contain at least two elements. error“ error in the Console), 2021.3.14f1 (“This feature is not available in Unity 2021.3.14f1” appears when trying to access the “Unity Objects“ tab)

Reproduced on: macOS 12.5 (Intel)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.