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300 MB OggVorbis file throws the following error
300 MB OggVorbis file throws the following error: Errors during import of AudioClip Assets/noise_largeStereo.ogg:FSBTool ERROR: Run ... Read more
Selecting a 7.1 surround channel throws FMOD error message
Selecting a 7.1 surround channel creates the following error: Error: Cannot create FMOD::Sound instance for resource resource:librar... Read more
mouse doesn't unlock in manual runtime input test
-e: the input tests have a "unlock cursor" step which does no longer work as expected -works in 4.5.x-tested and repro so far in saf... Read more
Adding a Audio Source component and pressing undo causes an Null ref err...
Steps to repro:- open the audiomixer window and select an audiomixer (create one if needed)- create an go- add an audio source compo... Read more
Audio Profiler: Window displays a lot of information, which can be a bit...
Audio Profiler : Window displays a lot of information, which can be a bit confusing at a glance. Please see attached screen shot for... Read more
Home screen font doesn't support non-latin letters
Steps to repro:1. Open Unity and try to input non-latin letters, such as 'ąčęėįšųūž'2. Observe that it isn't using the default home ... Read more
Audio Profiler : User can not rename an audio group
User can not rename an audio group in Audio Profiler. Maybe this is intentional design, but then user should maybe not have the opti... Read more
Audio Profiler does not have a bottom side scroll, so information is mis...
Audio Profiler does not have a side scroll, so information can be hidden for the user. This was tested on a 13" MacBook Pro hardware... Read more
[Cmd arguments]The -force-free flag disables platforms, which were unava...
To reproduce:1) Launch Unity with -force-free (either through command line or changing shortcut)2) Create new project3) Go to build ... Read more
Serialized data can not be loaded on deployed Windows Phone 8.1 C# Project
Steps to reproduce:1. Download attached project or make a project which has serialized data in it. For example, a custom script with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS