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3
votes
Fixed

[Button] Null references when passing gameObjects as parameters to funct...

UI

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Jan 07, 2015

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Version/s: 4.6.1p2

Steps to reproduce this issue: 1. Open the attached project2. Open 'Scene'3. Play the scene4. Press on the button5. Notice 'NullRefe... Read more

2
votes
Not Reproducible

[MacOS] Input.mousePosition updates when outside the window on Mac, whic...

MacOS

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Jan 07, 2015

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Version/s: 5.0.0b18

To reproduce:1. Open attached project2. Build (windows) and run Default scene3. Run in windowed mode4. Move cursor outside of the wi... Read more

0
votes
Fixed

[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...

iOS

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Jan 07, 2015

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Version/s: 4.6.0p1

To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compell... Read more

0
votes
Fixed

[Lightmapping] Previously statically lightmapped objects have artifacts ...

Global Illumination

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce:1. Download attached project2. Open test3 scene3. Select any of the static objects in the scene. "Cube" get most ... Read more

1
votes
Not Reproducible

[CustomEditor] The value edited in edit mode gets reverted after playing...

Inspector Functionality

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Jan 06, 2015

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene"2. Lock the inspector3. Deslect the GameObject (you ... Read more

0
votes
Fixed

[Prefab] gameObject.GetComponents(list) does not get components on prefab

Assets Management

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce this issue: 1. Open the attached project2. It has 'test' prefab3. Prefab has 2 scripts: 1) MainScript 2) SubScrip... Read more

0
votes
Won't Fix

[Render] Camera.Render does not work in the editor, works in builds

Camera

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Jan 06, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more

0
votes
Fixed

/true/ is converted to "false" for return value

Docs - Scripting Reference

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Jan 05, 2015

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Version/s: 5.0.0b18

Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/H... Read more

0
votes
Fixed

[InputField][OnValueChanged] OnValueChanged is called twice when replaci...

UI

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Jan 05, 2015

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Version/s: 4.6.1p2

To reproduce:1. Open attached project2. Open Test scene3. Press play4. Enter some characters into input field5. Select any number of... Read more

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