Search Issue Tracker

0
votes
Fixed

Master Server Xcode project is out of date

Assets Management

-

Oct 18, 2012

-

Version/s: 4.0.0b11

To reproduce: 1. Download master server project from http://unity3d.com/master-server/ 2. Run xcode project It should be either upda... Read more

0
votes
Won't Fix

[Standard Assets] Buoyancy script for Water4 is missing

Standard Assets

-

Oct 17, 2012

-

Version/s: 4.0.0b7

For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more

0
votes
Fixed

On standalone values set in the inspector are always set to the default ...

Mono

-

Oct 17, 2012

-

Version/s: 4.0.0b11

To reproduce: 1. Open project bug 2. Run scene "Scene" - 13 true 25 3. Build and run standalone - 0 false 25 Read more

0
votes
Fixed
0
votes
Not Reproducible

Scene asset is set to dirty (shows as changed) without a reason

Assets Management

-

Oct 17, 2012

-

Version/s: 4.0.0b12

Repro: 1. Open Angry Bots project 2. Open AngryBots scene in the main assets folder 3. Notice - if you try to quit now, you are aske... Read more

0
votes
Not Reproducible

Invalid Cast Exception when selecting in Scene View

Scene/Game View

-

Oct 17, 2012

-

Version/s: 4.0.0b12

Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important). 2. Hold down Cmd/Ctrl and try se... Read more

0
votes
Won't Fix

Unity fails to execute javascript in a static function

Mono

-

Oct 17, 2012

-

Version/s: 4.0.0b12

1) What happened Unity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. T... Read more

0
votes
Won't Fix

UnityScript: Internal Compiler Error on yield null

Mono

-

Oct 16, 2012

-

Version/s: 4.0.0b12

Repro: 1. in a js function do "yield null;" 2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more

0
votes
Won't Fix

[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...

Shaders

-

Oct 15, 2012

-

Version/s: 3.5.6f4

To reproduce: 1. Open project P50_Flying 2. Bake lightmap for Big Field 2 3. Grass dissapeared Read more

10
votes
Duplicate

"Limit Velocity Over Lifetime" makes particles work inconsistently

Shuriken

-

Oct 14, 2012

-

Version/s: 4.0.0b11

When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.