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Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Console is spammed with error messages
Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more
Error when trying to open a custom EditorWindow
Steps to reproduce : - open the project attached - go to Window > Settings Editor with Namespace and notice the errors in the conso... Read more
Editor - lightmapping windows - filtering on 'Terrains' does not show te...
To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more
In play mode GameView starts to disappear (related to use of SystemInfo....
After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more
Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you c... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls