Search Issue Tracker
0
votes
Fixed
[Shader Compiler] Empty surface shader throws errors on GLES2 graphics l...
Empty surface shader throws errors on GLES2 graphics levelSteps to reproduce:1. Create a new project2. Create a new shader and make ... Read more
0
votes
Fixed
Multiple windows appear while dragging the window
Multiple windows appear while dragging the window Steps to Reproduce:1.Open Unity Editor2.File->Open Project/New Project3.Slightl... Read more
2
votes
Fixed
No shadows from realtime point or spot light are cast onto terrain
1) What happenedNo shadows from point or spot light are cast onto terrain 2) How can we reproduce it using the example you attachedO... Read more
0
votes
Fixed
0
votes
By Design
Light from emissive material is leaking through plane object
1) What happenedLight from emissive material is leaking through plane object 2) How can we reproduce it using the example you attach... Read more
0
votes
Duplicate
0
votes
By Design
0
votes
Fixed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject