Search Issue Tracker
unused scripts not stripped from build while docs claim that
-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed fro... Read more
Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
Resizing obstacle doesn't affect agent
Repro steps:- Place carving obstacle near the agent- Enter play mode- Change obstacles size (if it has box shape) or radius (if it h... Read more
TouchScreenKeyboard is available on more than iOS and Android platforms
Scripting page on TouchScreenKeyboard should be revised as additional platforms were added since addition of iOS and Android support... Read more
Problem in setting up shaders when loading a scene built with BuildPipel...
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on ter... Read more
WSA projects do not handle forbidden file name chars in product name
Using forbidden chars in player settings product name causes error appear in the console: "Error building Player: DirectoryNotFoundE... Read more
HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
Text moves around when writing and hitting tab in an input field
Steps to reproduce : - import the project attached- open the scene "Example-Widgets"- write in the single input field- hit tab a few... Read more
No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9- switch the build platform to standalone and notice that the object ha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument