Search Issue Tracker
When a call to EditorGUI.PropertyField() is wrapped in GUI.BeginGroup()/...
Steps to reproduce : - import the project attached - select the main camera - scroll to the bottom of the inspector - select a pro... Read more
Tabbing through controls jumps back to "active" checkbox for the game ob...
Steps to reproduce : - import the project attached - select the Main Camera - in the inspector select the first Enabled property -... Read more
Dragging prefabs into a 2D scene sometimes positions the prefab at a wei...
Steps to reproduce : - import the project attached - load the Forest scene and set it to 2D - open the prefabs folder - drag a few... Read more
Some touch events do not finish on Windows phone 8 when tapping with mul...
Steps to reproduce: 1. Create a project which lists touches and their states on the screen. 2. Build and run the project on any devi... Read more
File load exception is thrown when loading level of AngryBots on Windows...
Steps to reproduce: 1. Build an run AngryBots provided with full installer of 4.3.0b1 2. Generate VS12 project 3. Open in in VS and ... Read more
Animators controller selection defaults to "Scene" view
To reproduce: 1. Create a new project 2. Add Animator component to the Main Camera 3. Click the small circle button next to the cont... Read more
Animator.GetBoneTransform() is always returning null now
regression from 4.2 Read more
SerializedProperty fields are no longer affected by GUI.color
Steps to reproduce : - import the project attached - click on the Main Camera - in the Inspector look at Clear Flags and notice it'... Read more
Changing the "Pixels to Units" on a sprite texture does not immediatelly...
To reproduce: 1. Open project rep 2. Open scene test1 3. Select the arrow sprite. Change the pixels to units value and hit apply 4. ... Read more
Unity Crashes when adding a game object using Intel HD 4000
To reproduce using Intel HD 4000: 1. Create a new project 2. Add a game object to a scene Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow