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0
votes
Won't Fix

Cloud, Add Effect, Import Window buttons are broken after docking NSL Mu...

IMGUI

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Jun 24, 2015

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Version/s: 5.2.0a4

Steps to reproduce : - import the NSL Music Composer package from the Asset Store- open the 4 custom window from the package- dock i... Read more

0
votes
Not Reproducible

Text on UI gets scrambled

UI

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Jun 24, 2015

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Version/s: 5.2.0a4

Open the Car scene in the Standard Assets project (also attached here).Press Play and then press Esc to go to the main menu.In all U... Read more

0
votes
Not Reproducible

[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...

Scene/Game View

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Jun 24, 2015

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Version/s: 5.2.0a4

Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more

0
votes
Fixed
0
votes
Fixed

EditorGUI.CurveField preview is not repainted

Animation

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Jun 24, 2015

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Version/s: 5.1.0p1

To reproduce:1 Click the MenuItem "Examples/Create Curve For Object"2 Click the Button "change curveX"3 The preview is not changed Read more

0
votes
Fixed

Regression in Windows Download Assistant

Installer

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Jun 24, 2015

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Version/s: 5.2.0a4

In the Unity 5.2.0a4 Download Assistant (from http://beta.unity3d.com/download/7747a2c50081/download.html), select all options and p... Read more

0
votes
Fixed

[Android] Development Player crashes on startup with Amazon Fire HD 6

Android

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Jun 24, 2015

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Version/s: 5.1.1p1

The Development Player crashes on startup with Amazon Fire HD 6. Read more

1
votes
Fixed

Physics 2D Raycaster always overrides UI raycaster regardless of sorting...

UI

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Jun 24, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Play the scene4. Select the EventSystem gameobject5. Hover ove... Read more

0
votes
Fixed

The Windows standalone player has a default SynchronizationContext set

Mono

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Jun 23, 2015

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Version/s: 5.0.0b21

To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more

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