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Cloud, Add Effect, Import Window buttons are broken after docking NSL Mu...
Steps to reproduce : - import the NSL Music Composer package from the Asset Store- open the 4 custom window from the package- dock i... Read more
Text on UI gets scrambled
Open the Car scene in the Standard Assets project (also attached here).Press Play and then press Esc to go to the main menu.In all U... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more
EditorGUI.CurveField preview is not repainted
To reproduce:1 Click the MenuItem "Examples/Create Curve For Object"2 Click the Button "change curveX"3 The preview is not changed Read more
Regression in Windows Download Assistant
In the Unity 5.2.0a4 Download Assistant (from http://beta.unity3d.com/download/7747a2c50081/download.html), select all options and p... Read more
[Android] Development Player crashes on startup with Amazon Fire HD 6
The Development Player crashes on startup with Amazon Fire HD 6. Read more
Physics 2D Raycaster always overrides UI raycaster regardless of sorting...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Play the scene4. Select the EventSystem gameobject5. Hover ove... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS