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0
votes
By Design

GetComponent() allocates memory on each call

Scripting

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more

0
votes
By Design

iOS multiple displays are not working

iOS

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Jun 13, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more

0
votes
By Design

Adding scene with OpenSceneAdditive and disabling Continuous baking caus...

Global Illumination

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more

0
votes
Fixed
0
votes
Fixed

[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...

Image Effects

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Jun 12, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project (SSAO bug.zip)2. Open scene "SSAObug"3. Make sure that "Anti aliasing" (found in Qualit... Read more

0
votes
Fixed

[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...

Graphics - General

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Jun 12, 2015

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Version/s: 5.1.0f3

1. Mesh mesh = new Mesh();2. Debug.Log(mesh.triangles);3. Get the error! (which doesn't cause anything bad, but is annoying) Seems t... Read more

1
votes
Fixed

Canvas: Screen Space - Camera, is not scaled correctly on first play fra...

VR

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Jun 12, 2015

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Version/s: 5.1.0f3

To reproduce:1.Open attached project.2.Open "VRCanvasError" scene located in Assets.3.Check Pause mode and play the scene.4.Notice t... Read more

8
votes
Won't Fix
1
votes
Won't Fix

Mask turns pink when mask is toggled during the pause

UI

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Jun 12, 2015

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Version/s: 5.1.0f3

How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more

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