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Scene view has to be focused so that Frame Selected would work
To reproduce: 1. Create a new project 2. Create a game object 3. Select it in the hierarchy 4. Go to Edit->Frame Selected 5. Notice ... Read more
UnityObject JS param options don't work with IE
-e: the UO has some options to tinker with the context menu which are not working with IE right now -see http://docs.unity3d.com/Doc... Read more
Scaled and rotated object change geometry when parented by a scaled object
To reproduce: 1. Open attached project 2. Open scene sc1 3. Select all gameobjects except "body" and attach them as children to "bod... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
Under properties section in the sphere collider manual, Radius and Cente...
1. go to sphere collider manual documentation 2. Note that the sequence in unity is 'isTrigger, Material, Center and Radius. 3. In ... Read more
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce: 1. Open attached project 2. Open test scene 3. Observe ring2 sprite in edit mode (shift click) Expected result: Editab... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce: 1. Open attached project 2. Drag ring2 sprite into scene view Expected result: GameObject is created properly Actual r... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached - open the scene and press play - change the timescale using the slide and notic... Read more
generated 2d polygon colliders look strange
To reproduce: 1. Open attached project 2. Open test scene 3. Inspect generated and edited collider gameobjects Expected result: An a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scripting API documentation is missing for macOS editor extensions
- Scripting API documentation is missing for Windows editor extensions
- Crash on tlsf_free when generating the Font Atlas
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible