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GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a script which checks if multiple displays are su... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more
[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...
Steps to reproduce: 1. Open attached project (SSAO bug.zip)2. Open scene "SSAObug"3. Make sure that "Anti aliasing" (found in Qualit... Read more
[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...
1. Mesh mesh = new Mesh();2. Debug.Log(mesh.triangles);3. Get the error! (which doesn't cause anything bad, but is annoying) Seems t... Read more
Canvas: Screen Space - Camera, is not scaled correctly on first play fra...
To reproduce:1.Open attached project.2.Open "VRCanvasError" scene located in Assets.3.Check Pause mode and play the scene.4.Notice t... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open