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Getpixels32 from WebCamTexture renders view upside down, then freezes wi...
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Play the scene- Note how the view is upside down and after a w... Read more
[DX9] Changing QualitySettings.vSyncCount via script at runtime breaks c...
Steps to reproduce: 1. Open attached project2. Make sure the graphics API is set to Direct3D93. Build and run 'test' scene4. Press '... Read more
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDevice...
To reproduce:1. Open attached project2. Run scene TestScene3. Lock windows4. Unlock windows5. Crash in GfxDeviceD3D9::DrawBuffers (s... Read more
[Shadows] Shape of shadows cast by particles changes depending on an ang...
Steps to reproduce: 1. Open attached project "Particles.zip" using 5.32. Open scene "repro"3. Select particles to simulate them4. Tr... Read more
[Material] Material.Lerp returns wrong colors when using it in Linear co...
Steps to reproduce: 1. Open attached project "MaterialLerp.zip"2. Open scene "MaterialLerpBug"3. Compare "Skybox" and "Skybox2" mate... Read more
[UWP] UI issue on master configuration
UI issue on UWP Master build using "Compile with .NET Native tool chain" and "Optimize code" options in Visual Studio build settings... Read more
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project2. Open 'backface' scene3. Build the lightmaps with the set settings ("sa" lightmap ... Read more
AtomicStack::Pop() crash after switching window focus
Steps to reproduce:1. Download and import attached project "login.zip"2. Open and play scene "Server"3. Notice that another command ... Read more
[SceneView][Networking] Network Manager crashes Scene view when initialized
Repro steps: 1) Open the project and main scene2) Play it and Press LAN Host in the Game view3) Press Client Ready4) Click on Scene ... Read more
"Open AssetStore" button displays wrong page if the Asset Store window i...
Steps to reproduce: 1. Open any Unity project and close Asset Store window if it is open2. Enable "Show Asset Store seach hits" in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS