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Errors thrown when pressing Escape button to close "Search by label" con...
To reproduce: 1. Create new project 2. Press "Search by label" button in project tab 3. Press Escape button 4. Notice error thrown i... Read more
[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe ... Read more
SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...
Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduc... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more
Vertex error in console when heightmesh has 64k + vertices.
When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <= ... Read more
InputField Input Caret gets added to scene after applying changes to prefab
To reproduce: 1. Open attached project 2. Open Test scene 3. Select Canvas 4. Press Alt and Left Arrow key to expand everything u... Read more
Input field does not have a white input cursor on WP8
A uGUI input field on Windows Phone 8 does not have a white cursor that shows where the text will be entered. To reproduce: 1. Crea... Read more
Input field selection is immediately deactivated after moving mouse
To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene 3. Press play. Don't move the cursor or cl... Read more
Pointer Down on Button triggers more than once on mobile devices
Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more
If Selectable is set to 'Navigation = None', you can't navigate away fro...
To reproduce: 1) Open attached project 2) Open 'demo.unity' 3) Enter playmode 4) Note that the 'Keyboard One' button is selected 5) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window