Search Issue Tracker

0
votes
Fixed

Errors thrown when pressing Escape button to close "Search by label" con...

Project Browser/Hierarchy

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Oct 06, 2014

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Version/s: 4.6.0b19

To reproduce: 1. Create new project 2. Press "Search by label" button in project tab 3. Press Escape button 4. Notice error thrown i... Read more

0
votes
Not Reproducible

[Materials] Creating materials leaks memory

Graphics - General

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Oct 06, 2014

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Version/s: 5.0.0b7

Creating new materials leaks memory. To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe ... Read more

0
votes
Fixed

SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...

Editor - Other

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Oct 06, 2014

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Version/s: 5.0.0b6

Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduc... Read more

0
votes
Fixed

If I used a mask processing, slider set to 0 value at a time, will be al...

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more

0
votes
Fixed

Vertex error in console when heightmesh has 64k + vertices.

AI

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Oct 06, 2014

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Version/s:

When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <= ... Read more

1
votes
Fixed

InputField Input Caret gets added to scene after applying changes to prefab

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open attached project 2. Open Test scene 3. Select Canvas 4. Press Alt and Left Arrow key to expand everything u... Read more

1
votes
Fixed

Input field does not have a white input cursor on WP8

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

A uGUI input field on Windows Phone 8 does not have a white cursor that shows where the text will be entered. To reproduce: 1. Crea... Read more

1
votes
Fixed

Input field selection is immediately deactivated after moving mouse

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene 3. Press play. Don't move the cursor or cl... Read more

0
votes
By Design

Pointer Down on Button triggers more than once on mobile devices

UI

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Oct 05, 2014

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Version/s: 4.6.0b20

Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more

1
votes
Fixed

If Selectable is set to 'Navigation = None', you can't navigate away fro...

UI

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Oct 04, 2014

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Version/s: 4.6.0b20

To reproduce: 1) Open attached project 2) Open 'demo.unity' 3) Enter playmode 4) Note that the 'Keyboard One' button is selected 5) ... Read more