Search Issue Tracker
Memory leaking when moving terrain
To reproduce: 1. Open attached project 2. Open scene "Level" 3. Enter play mode and inspect the memory usage of the editor - it incr... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce: 1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled. 2. Run the buil... Read more
Input.compensateSensors doesn't work on Windows Store Apps
Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors set... Read more
Icons and fonts are not sharp on a retina display
to reproduce: 1. Open Unity on a computer with a Retina display Expected result: Everything looks properly Actual result: Icons and... Read more
Moving an object with local tool handles causes other axis to move incor...
To reproduce: 1. Create a new project 2. Make sure the tool handles are set to local 3. Set the camera position to (0,0,0) 4. Set th... Read more
AnimationClip with manually-created root motion curves causes crashes
To reproduce: 1. Open attached project 2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more
When folding out prefabs Unity freezes
To reproduce: 1. Open attached project 2. Open Controllers/Resources folder 3. Fold out First Person Controller RigidBody 4. Select ... Read more
Mono/Unity does not perform null checks properly
To reproduce: 1. Open the attached project 2. Attach the script to the Main Camera 3. Run the scene 4. Observe the logs in the conso... Read more
Build and Run causes Unity editor to hang
To reproduce: 1. create a new project 2. click File -> build and run 3. quit launched application Expected result: You can continue ... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project