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0
votes
Fixed

[Linux Editor] Crash on __gl_projectPolygon when opening the Editor usin...

Embedded OS

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Mar 17, 2026

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Version/s: 6000.3.8f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

Reproduction steps:1. Create and open a new 3D projectOR1. Open an existing project Actual result: The Editor crashesExpected result... Read more

0
votes
Fixed

[WinEditor] Crash on ContainerWindow::DoActivateAndBringToFront when per...

Native Editor Window Foundation

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Mar 17, 2026

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Version/s: 6000.3.11f1, 6000.4.0a5, 6000.5.0a5, 6000.6.0a1

A recurring crash in the Unity Editor has been observed, affecting various standard workflows. These crashes have been reported to h... Read more

0
votes
Active

UI Toolkit ScrollView ignores inner bottom padding when scrolling

UI Toolkit Controls

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Mar 17, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-136367” project2. Open the scene “SampleScene”3. Enter Play mode4. Use the ScrollView scro... Read more

0
votes
Active

Player fails to initialize DX12 when using the -force-d3d12-debug launch...

DirectX12

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Mar 17, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a2

How to reproduce:1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Featu... Read more

0
votes
Active

Inconsistent naming of “Renderer 2D” displayed as “Renderer2D” across UI...

2D

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Mar 17, 2026

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Version/s: 6000.3.11f1, 6000.4.0b12, 6000.5.0a9, 6000.6.0a1

Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector" Go to the "Inspecto... Read more

0
votes
Active

Freeze or crash on D3DKMTOpenResource when a TMP text array is constantl...

Text (TextMeshPro)

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Mar 17, 2026

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Version/s: 2022.3.74f1, 6000.0.71f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a9, 6000.6.0a2

How to reproduce:1. Open the attached “IN-136583” project2. Open the “XMainScene”3. Enter Play mode4. Observe the freeze / crash Rep... Read more

0
votes
By Design

[WinEditor] Shutdown takes longer to fully complete compared to older un...

Native Editor Application Lifecycle

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Mar 17, 2026

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Version/s: 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Create and open a new URP project2. Wait for the Asset Import to finish3. Open the Task Manager and search for “... Read more

0
votes
Fixed

User Reporting package allocates per-frame coroutine (GC Alloc) even whe...

Cloud Diagnostics

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Mar 17, 2026

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Version/s: 6000.0.68f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a3

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

0
votes
Fixed

Crash on MeshLodUtils::BuildClusterMergeJobsGeneric when generating Mesh...

Mesh

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Mar 17, 2026

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Version/s: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1

How to reproduce:1. Create a new project (any pipeline)2. Import the attached “IN-137289Cat.fbx” and click on it3. In the Inspector ... Read more

1
votes
Won't Fix

Warning "Could not pick GraphicsDeviceType" is logged when choosing Tabl...

Device Simulator

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Mar 17, 2026

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Version/s: 6000.0.71f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a9, 6000.6.0a1

Steps to reproduce: Create and open a URP 3D Project In Game View click on the dropdown menu in the top left corner and select "Simu... Read more

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