Search Issue Tracker
"Custom Function" Node "Input" type changes do not immediately show mis...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
Editor crashes when large value is entered in Scaled Backgrounds field o...
Reproduction steps:1. Create a new project2. Window > Analysis > IMGUI Debugger3. Click “<Please Select>” dropdown and s... Read more
Scaled Backgrounds List and dropdown text are enabled while Scaled Backg...
Reproduction steps:1. Create a new project2. Window > Analysis > IMGUI Debugger3. Click “<Please Select>” dropdown and s... Read more
Visual artifacts appear when using "clip" method in custom shader and ru...
How to reproduce:1. Open the attached “IN-135573” project2. Build and Run on an Android device3. Observe the device Actual result: V... Read more
Reflections are visible on objects without Recursive Rendering when view...
How to reproduce:1. Open the attached "IN-134479_Bug-Test.zip" project2. Open the "OutdoorsScene"3. Observe the cubes in the scene t... Read more
The "Package Manager" button and the "Show on start" text are not aligne...
Steps to reproduce: Create a new Unity project using the High Definition 3D template Observe the HDRP Wizard window Actual results: ... Read more
“GUIStyle” and “NullReferenceException” errors thrown in the Console whe...
Steps to reproduce:1. Create new Unity project2. In Project window create new script3. While new script is compiling select “Global ... Read more
Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the do...
Steps to reproduce: Create a new project using Universal 3D template Create a new UXML asset (Assets > Create > UI Toolkit >... Read more
WebRequest.Create() function fails with "URI prefix is not recognized" e...
How to reproduce:1. Extract and open the attached “IN-135060.zip“ project2. Select File → Build And Run3. Run the project for ~10 se... Read more
[Windows] No minimum “Select” window size
Reproduction steps:1. Create a new project2. Select “Global Volume” GameObject3. Click on the “SampleSceneProfile” field in the Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations