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[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[iOS] App Freezes when loading scene with objects imported from older ve...
To Reproduce: 1. Open the attached project and build for Apple TV (only include '3dTest copy' scene).2. Observe that the app gets st... Read more
Selection is in the wrong place when picking an object
Steps to reproduce : - open the project attached- zoom out a bit- try to pick the objects in the scene and notice sometimes the sele... Read more
Corrupted Text artefacts when running windows build
To reproduce:1. Open attached project2. Build to windows3. Try scrolling one of the scrollrectsNotice that artifacts appear (see att... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached)1) Open users attached project.2) In the toolbar click Test Bug > Open Window with Bug.3) Stretc... Read more
[WebGL] build fails with IL2CPP error
-e: see title. even an empty build fails on Windows and OSX. -tested on Version 5.4.0b3 (6110a3bcdf6e), Tue, 26 Jan 2016 23:11:05 GM... Read more
Can edit imported read-only animation clip
Can edit imported read-only animation clip Import Interpolations.fbxAdd prefab and animation to projectNote that keys cannot be move... Read more
[iOS]"Could not load file or assembly 'UnityEditor.iOS.Extensions" when ...
To Reproduce: 1. Open the attached project, observe that, when it's loaded you'll get this error: "FileNotFoundException: Could not ... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more
NetworkServer.GetConnectionStats are wrong with more than 1 client
Reproduction steps:(Gif below)1) Open users submitted project and build it twice.1.1) Alternatively you can run three copies of a pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS