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[Linux] Scrub cursor does not appear on numeric labels in the Grid and S...
Steps to reproduce: Create a new project using Universal 3D template In Scene View open the Grid and Snap Settings from the Grid Ove... Read more
[Linux] "EndLayoutGroup: BeginLayoutGroup must be called first." error w...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "model.fbx" and select it in Project window... Read more
“IndexOutOfRangeException” error thrown in the Console when undoing Cube...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window and install Entities package3. Open Entities Hierarchy ... Read more
GameObject becomes gray when using HDRP and STP together on macOS
Steps to reproduce:1. Open provided project “IN-135909”2. Enter Play mode3. Click toggle “STP Enabled” to enable STP4. Observe the G... Read more
“ArgumentException: Invalid double parameter.” error is thrown when Infi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Time Type... Read more
Mipmap Limit Groups long names are not truncated when creating a new Mip...
Steps to reproduce: Create a new Unity project using the Universal 3D template Navigate to Edit > Project Settings > Quality C... Read more
Aniso Level still applies when Generate MipMap is disabled in Texture Im...
How to reproduce:1. Open the attached “IN-136862” project2. Open the scene “SampleScene”3. Select the “Brick_Copy” texture4. In Text... Read more
Search query block sticks to cursor when dragged slightly and released i...
Steps to reproduce: Create a new project using Universal 3D template Open the Global Search Window (Ctrl+K) In the Search Field ente... Read more
Texture2D hash changes inside of an AssetBundle when rebuilding a Sprite...
How to reproduce:1. Open the attached “IN-137540“ project2. In the Editor, Build the Asset Bundle (Tools > Build AssetBundles)3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS