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Errors are thrown when using Additional Editor Instances with Manual mode
Steps to reproduce:1. Open the attached project “IN-130894”2. Observe the Console window Actual result: Errors are shows up the Cons... Read more
"Canvas.pixelRect" and "Canvas.renderingDisplaySize" report 640x480 when...
Reproduction steps:1. Open the attached "IN-133535_Sandbox.zip" project2. Ensure the Simulator window is present in the layout (othe... Read more
Detached Audio Source is not released from browser memory when Audio sto...
How to reproduce:1. Open the attached “IN-136169“ project2. Open the “SampleScene“ scene3. Build and Run the Player for the WebGL pl... Read more
Editor freezes indefinitely when copy pasting a lot of characters in the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder window (Window > UI Toolkit &g... Read more
Downloads fail with ETIMEDOUT when using proxy environment variables
Steps to reproduce: 1. Set up environment with HTTP proxy (e.g., corporate proxy) 2. Configure proxy environment variables: HTTP_PRO... Read more
Font size changes the letter spacing when a custom Text Style with a def...
How to reproduce: Open the “IN-136725.zip” project Open the “SampleScene“ Select the “Canvas → Text (TMP)“ GameObject in the Hierarc... Read more
2 lights are rendered when 8 lights exist and using Custom Lighting Shad...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Scene view, obs... Read more
Only one project opens when quickly launching two projects from Unity Hub
How to reproduce:1. Open Unity Hub2. Open a project3. Quickly try opening another project immediately4. Observe the outcome Actual r... Read more
ListView horizontal scroll bar remains visible when horizontalScrollingE...
How to reproduce:1. Open the attached “IN-135865” project2. Open the scene “SampleScene”3. Enter Play mode4. In Game view, observe t... Read more
Animated GameObjects ignore Shader keywords when running on VisionOS Pla...
How to reproduce:1. Open the attached “IN-136121.zip” Project2. Build and Run the “Main_Polyspatial” Scene on VisionOS3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS