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Prompt tooltip stretches to screen height when prompt contains large amo...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Go to AI > Generate New > ... Read more
“Cyberpunk” AI Model doesn’t generate characters
Reproduction steps:1. Create a new project2. Install AI packages by clicking AI button in the top Editor toolbar and then clicking “... Read more
Loading popup is shown again when clicking an already selected AI genera...
Steps to reproduce: Create a Unity project Click the "AI" button Click "Agree and install Unity AI" Go to AI > Generate New > ... Read more
Synthetic bold applies to a label instead of "Bold" Font Weight when usi...
How to reproduce:1. Open the attached “Test Font Asset Fallback.zip” project2. In the Project tab, select the “Assets” folder3. In t... Read more
Search Query blocks disappear after adding multiple Operators type block...
Steps to reproduce: Open the attached project In the Search window, add an And operator Add a second And operator Observe the search... Read more
Panel.Pick() returns incorrect elements when the target UIDocument's Ren...
How to reproduce:1. Open the attached “IN-134930“ project2. Open the “Scene“ scene3. Enter Play mode4. In the Game view, click on th... Read more
Exporting a .csv file includes entries with ExcludeEntryFromExport when ...
How to reproduce (Option 1):1. Open the attached “IN-136611” project2. Open the “SampleScene” scene3. Navigate to Tools → Localizati... Read more
No Prompt to restart the Editor appears when Changing Active Input Handl...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > Player At the top right corner of the Window click ... Read more
Diagnostics does not report Editor exceptions when using CrashReportingS...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “SampleScene“ Scene3. In Diagnostics settings make sure proje... Read more
[iOS] "<mark>" tag does not highlight text on specific device
Steps to reproduce:1. Open the “IN-135084” project2. Build And Run3. Observe the Player Actual result: The “Marked Text” text is not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS