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Deformed wheel rotation does not work correctly
Repro steps:1. Open project "wheelRotation.zip";2. Play the scene;3. For details, check out user's description or watch video below;... Read more
Colliders don't interact with rigidbody that is in the sleep mode
Start the scene. Script MovePlane attached to plane object will wait few moments , that cube on top of it will stop entirely. Then p... Read more
Image Effect Documentation button not working
Steps to reproduce : - import the following Image Effects :Ambient ObscuranceBloom (Optimized)Blur (Optimized)Tilt Shift (Lens Blur)... Read more
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD2. Go to lightmapping and while having the window open select on of the children of the LOD object3. Go ... Read more
Wrong lightmaping the terrain - weird squares on the terrain
1) What happenedWrong lightmapping the terrainOn using different lights in scene weird squares appears on the terrain 2) How can we ... Read more
Renaming asset in the editor should not result in reimport
Seems reasonable if done from OS, but if asset is renamed inside of Unity can't we track that? Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project- change "Texture Type" of "Mountains" asset from "Texture" to "Normal map"- click Apply Read more
It's not obvious that sub-assets are not deletable. Delete option should...
1) Select Assets/Substances/Sand_012) On Project panel click with the right mouse button on Sand_02 substance3) In context menu sele... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors- open Unity and create a new scene- build the scene and make a desktop shortcu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor