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0
votes
Active

UI elements with text gets bigger and grey when Player window is moved t...

Post-processing and Compositing

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Nov 28, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached project “IN-124620”2. Build and run the project3. Press the "Windowed" button (if project open... Read more

0
votes
In Progress

System name accepts multiline text but crops it on confirmation, duplica...

Visual Effects

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Nov 28, 2025

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Version/s: 6000.0.63f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a3

Steps to reproduce: 1. Create a new VFX and open it2. Enter multiline text in the System Name field (press Enter to add a new line)3... Read more

0
votes
Not Reproducible

AssetBundles fail to load when running in Built Players for Mobile Devices

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Nov 28, 2025

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Version/s: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “AbTest.zip” Project2. Build and Run the “SampleScene” on iOS3. Open Xcode and observe the Con... Read more

0
votes
Active

Mono Windows Builds don't produce full log callstacks when generating logs

Mono

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Nov 28, 2025

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Version/s: 2022.3.69f1, 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open the attached “MissingCallstacks” project2. Build And Run the project3. Press the Button with the “Debug Mes... Read more

0
votes
Fixed

Template is opened in Isolation when opening it in Context and users Sav...

UI Builder

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Dec 01, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce: Open any Project Create and open a UI Document Asset In the Hierarchy add any Element, right click it and select... Read more

0
votes
By Design

The text font falls back on a different font depending on the fallback f...

Text (TextMeshPro)

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce: Open the “TMPBugReport.zip“ project Open the “BugRepro“ Scene Observe the second line of text in the Game view (it... Read more

0
votes
Third Party Issue

Crash on folly::detail::safe_assert_terminate_v when updating the Meta X...

Package: Meta

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5

Steps to reproduce:1. Open the “user’s attached project”2. Open “Windows/Package Manager”3. Find the “Meta XR All-in-One SDK“ Packag... Read more

0
votes
Fixed

Some Terrain tree colliders are not displayed when the Physics Debugger ...

3D Physics

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Dec 01, 2025

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Version/s: 6000.0.44f1, 6000.2.8f1

How to reproduce:1. Open the attached “IN-121514” project2. Enter Play mode3. Open the Physics Debug window4. Open the Scene window5... Read more

1
votes
Fixed

Crash on SkinnedMeshRendererManager when interacting with a prefab gener...

Mesh

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more

0
votes
Fix In Review

Cinemachine camera blend snaps to cached position when switching back be...

Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

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