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Bootcamp project: Mac standalone freezes
-e: running a mac build of the bootcamp project freezes the app. log shows "Receiving unhandled NULL exception" -repro:--get Bootcam... Read more
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more
Key frames not highlighted horizontally
Key frames not highlighted horizontally.When clicking next to the key frames in Dope sheet, the animation curve in the hierarchy is ... Read more
Highlight is not blue when selecting all animation clips
Highlight is not blue when selecting all animation clips.To reproduce:- Select a game object that has an animation- Make sure that A... Read more
ContactPoint Normal is different on OSX and Windows
Steps to reproduce : - import the project attached on both OSX and Windows- play the "main" scene- play the game and land the ship a... Read more
Audio sample rate on the Android doesn't get set correctly
Android defaults to 24000 audio frequency. Sending application to the background and resuming it again sets a normal (48000) rate. R... Read more
Calling EditorWindow.Repaint in Update() or OnInspectorUpdate() causes t...
To reproduce:1. Open project "zzzzzzzzz"2. Open Window > ToolTip Test3. Observe as tooltips appear inconsistently4. Open "ToolTip... Read more
[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce:1. Open project flashover2. Open scene Grease13. Enter play mode4. At first everything works fine, but after 20-30 seco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”