Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.2.0f4
Issue ID
559723
Regression
No
AnimationCurve created by script has a very steep transition
When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making a keyframe for "rotation" you will get a special keyframe that will have a sharp broken at the middle of 2 keyframes.
2) How can we reproduce it using the example you attached
Try this on a GameObject that has Animation component attached
AnimationClip dieAnimation = new AnimationClip();
AnimationCurve rotationCurve = new AnimationCurve();
rotationCurve.AddKey(new Keyframe(0.5f,0.3f,0,0));
rotationCurve.AddKey(new Keyframe(1,0,0,0));
dieAnimation.SetCurve("",typeof(Transform),"localRotation.z",rotationCurve);
animation.AddClip(dieAnimation,"dieAnimation");
animation.Play("dieAnimation");
At runtime check the newly created AnimationClip in the Animation Editor to see that the light-blue keyframe belongs to localRotation.z has a very weird shape. Try drag around for a weirder shape. (If the two are really close, the shape will be ok)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment