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[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached- open the scene- click on "Bullet"- notice in the scene view that a red dot is fi... Read more
Brighter lightmaps in the NaCl player
Steps to reproduce : - open the project attached- open the "test" scene and press play- notice the lights- build the scene for NaCl-... Read more
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply- open the test scene and press play- notice that bilinear and t... Read more
WebPlayer crashes with an out of memory issue.
WebPlayer crashes with an out of memory issue. Repro Steps: 1. Uninstall WebPlayer and clear Chrome browser cache2. Head to our Gall... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988) To reproduce:- Open attached project and launch "Splash" scene- Hit Play snd wait unt... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project2 Press in menu: Bug -> Skinning Issue3 Press "Play"4 Observe errors in console Read more
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL2 Build a 64Bit Standalone as Development Build3 Run the Standalone in OpenGL Mode... Read more
Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached- go to Window > TestWindow- after the tab opens click anywhere outside the win... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used