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Profiler. There is an option to remove function name column from list of...
Steps:1. In Menu select Windows -> Profiler.2. Select CPU usage. There will be list of functions.3. Press right click on header o... Read more
No message if there's no network connection when clicking Download
1. disconnect internet connection2. select to download a module from module manager3. Nothing happens and you're not given any messages Read more
No timeout on download if connection is lost
1. Start download of android and then cut internet connection result: the download stays at a fixed % and no message is received. Co... Read more
When clicking on sub-titles in Module Manager window, module is collapse...
1. open module manager2. click on on android and then an android version3. Android version collapses This is frustrating. This also ... Read more
'PreserveAspect' acting weird
To reproduce:1. Open the attached project2. Notice that the image in the scene is distorted. OR1. Create a new project2. Import an i... Read more
Display warning/error when uGUI Image uses sprite, which was TightlyPacked
Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more
AOT compilation of certain dll's fails
To reproduce:1. Open the attached project2. Build & run in Xcode3. Observe the stack trace reporting that various classes could ... Read more
Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Converted transitions using exit time not altered to have "Has Exit Time...
Steps to reproduce : - import the controller attached in the last reply in 4.5- go to SyncMelee layer- click on the transition from ... Read more
Direct Blend Trees don't allow for rotating the preview
Direct Blend Trees don't allow for rotating the preview 1. Set up a simple blend tree2. Compare the preview functionality when the t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS