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Light2D freeform does not render the internal part when rendered in cert...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game v... Read more
UI Builder can't set a background image to a sprite from a multi-sprite ...
Reproduction steps:1. Open the attached “IN-104652_UIToolkitSpriteBug.zip“ project2. Double-click to open the “Assets/SpriteBug.uxml... Read more
ContactPoint2D.normalImpulse returns a high value when touching the wall...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Test.unity” Scene3. Enter the Play Mode4. Mov... Read more
Audio Random Container stops looping when Time parameter is enabled
How to reproduce:1. Open the attached “IN-109685” project2. Open the “Test” Scene3. Enter Play mode4. Listen to the audio Expected r... Read more
[WebGL] Build fails with "System.IO.IOException: The file is too long." ...
How to reproduce:1. Open the “unity-2gb-bug.zip“ project2. Open the “terrain-demo“ scene3. Build for WebGL Expected result: Build do... Read more
Crash on BlockMask::FillSpriteData when building the Android Player
Reproduction steps:1. Open the attached “IN-109595” project2. Build the Android Player3. Observe the Crash Reproducible with: 2022.3... Read more
Some of the UI Builder disabled Element dropdowns cannot be opened
Steps to reproduce:1. Create a project2. Create UI Document (Create > UI Toolkit > UI Document)3. Open UI Document4. Add Group... Read more
Player for Meta Quest crashes at "(vk::ScratchBuffer::ReserveImpl(unsign...
Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform if it is not already set to that3. ... Read more
Exceptions are not logged in the Editor when they occur in Async Awaitab...
Reproduction steps:1. Open the attached “AwaitableBug_Project” project2. Open the “Assets/ExampleScene” Scene3. Enter Play Mode4. Ob... Read more
Crash on "Debug:LogText (string,object) " when trying to access field wh...
How to reproduce:1. Open the attached “IN-109015.zip” Project2. Open the “SampleScene”3. Select the “Test” Prefab GameObject in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS