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"NullReferenceException" error appears on the server's Console with each...
Reproduction steps: 1. Open the attached “repro_IN-90743“ project 2. Open the “Assets/Scenes/Scene_Lobby.unity“ Scene 3. Build an... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Home Screen.unity” Scene 3. Enter the Play ... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/Home Screen.unity” Scene 3. Enter the Play ... Read more
Prespawned ghosts fail to sync on Android due to serialization errors wh...
Reproduction steps: 1. Open the attached “prespawn_project” project 2. In the Burst AOT Settings (Edit > Project Settings… > Burst... Read more
Network Transform Warning about a missing Network Rigidbody components l...
*Steps to reproduce:* # Open the attached project # Open the Cube Prefab # Observe the warning in the Network Transform compon... Read more
Two NetworkManager Player GameObjects are auto-spawned on Client when us...
Reproduction steps: 1. Open the attached “IN-103953.zip” project 2. Click the dropdown next to the Play mode button 3. Choose “Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL