Search Issue Tracker
By Design
Votes
0
Found in [Package]
netcode-gameobjects-1.13.0
netcode-gameobjects-2.3.2
Issue ID
MTTB-1360
Regression
No
Network Transform Warning about a missing Network Rigidbody components lacks a space symbol
Steps to reproduce:
- Open the attached project
- Open the Cube Prefab
- Observe the warning in the Network Transform component
Actual results: Warning references NetworkRigidbody as a single word without a space separator
Expected results: Warning references Network Rigidbody component with a space separator, which would be in line with how other multi-word components are treated in the Editor
Reproducible with versions: 1.12.1(6000.0.50f1), 2.3.2(6000.2.0b5)
Tested on (OS): macOS 15.5
Notes:
- Component names are split when viewed in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Rejected because we should be using the scripting name in the help box, even if the editor is displaying a space symbol. The class name is NetworkRigidbody, it is therefore expected not to have a space symbol in here (same for GameObject and NetworkRigidbody2D).