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Editor Launch Screen will close when Enter is pressed on it
How to reproduce:1. Create and open a new project2. Focus on the Editor Launch Screen3. Press “Enter“ on the keyboard4. Observe the ... Read more
Styles are applied when the tab view has the different style class set i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the object... Read more
Error when adding valid MonoBehaviour script to Prefab in Project window
Steps to reproduce: Ensure you have a Prefab in the Project Window Select the Prefab In the Inspector, click Add Component button to... Read more
Project window selection is not updated when search term is changed
How to reproduce:1. Open the attached “IN-107138” project2. In the Project tab search bar, enter “t:prefab”3. Select all visible ass... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
Property field override bar does not update transparency correctly when ...
Steps to reproduce: Create a prefab with a serialized property field that accepts a GameObject In the Hierarchy, select the Prefab D... Read more
App crashes when several colliders are on screen
Reproduction steps:1. Open the attached “CrashRetrieval” project2. Build and run the project on a iOS or Android device3. On the dev... Read more
Remote Config window causes performance drop in Editor when multiple set...
How to reproduce:1. Open the “IN-103868_RemoteConfigPerf“ project2. Open the “SampleScene”3. Enter Play Mode4. Open Window > Remo... Read more
TreeView drag and drop operation is not cancelled when a modal opens ove...
How to reproduce:1. Open the attached “IN-106882” project2. Open the “SampleScene”3. Enter Play mode4. Expand the objects in the fol... Read more
Floating Material Preview window has a burger icon button that does noth...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Material (Assets > Create > Materi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS