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Unity documentation manual is missing
To reproduce:1. Open Unity manual through editor interfaceExpected result: Manual opensActual result: There's no manual Read more
Missing "new" in AndroidJavaRunnable documentation
In http://docs.unity3d.com/Documentation/ScriptReference/AndroidJavaRunnable.html in the C# example, the line:"activity.Call("runOnU... Read more
uGUI label's "Pixel Perfect" causes the text to blur out
To reproduce:1. Create a new project2. Create a uGUI label3. Press "Pixel Perfect" twice - the text gets blurry in the game view aft... Read more
uGUI labels position and pivot control gizmos are visible at strange angles
1. Create new project2. Create a uGUI label.3. Select the label4. Position the camera so it's looking with a top down corner perspec... Read more
undo cannot undo the creation of uGUI objects
To reproduce:1. Create a new project2. Create a cube in the scene3. Create a uGUI label (this will automatically create a 2D Canvas)... Read more
Covering terrain with grass causes out of memory crash in play mode
To reproduce:1. Open "repro.unitypackage"2. Open scene "host"3. Enter play mode - crash Caused by covering the terrain with grass. S... Read more
c# version of function prototype missing a parameter
To reproduce:1. Open file:///Applications/Unity/Documentation/ScriptReference/PrefabUtility.RevertPrefabInstance.html2. Check C# ver... Read more
Using uGUI label's pixel perfect and resizing causes the text to disappear
To reproduce:1. Create a new project2. Add a new uGui label3. Press "Pixel Perfect"4. Change the size delta x to a negative value - ... Read more
Debug.DrawLine doesn't erase drawn lines when moved while Tools.current ...
To reproduce:1. Open attached project2. Open "mainScene". It contains an object with an editor script that draws a line from Vector3... Read more
Animations gets corrupted when importing from 4.2 to newer version of Unity
To reproduce:1) Open the user attached project DimBug422 with Unity 4.2.22) Find 'dim_move' between project files and press it3) Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS