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VFX Particles receive shadow artifacts when using ShaderGraph with enabl...
Steps to reproduce: Open the attached project Open the SampleScene Observe the VFX particle in the Game view Actual results: VFX par... Read more
Button hover state uses default theme color when a custom .uss is applied
Reproduction steps:1. Open the attached "repro_IN-100398" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. Enter the Pla... Read more
“EndLayoutGroup” error thrown when changing Shader Precision Model setti...
Steps to reproduce: Create new Unity project using Universal 3D Template Open Build Profiles window Add new macOS Build Profile (pre... Read more
WebGL Player with WebGPU Graphics API fails to render Scene when custom ...
Reproduction steps:1. Open the attached “IN-100384.zip“ project2. Go to File > Build Profiles3. Make sure “ShinySSRR” Scene is in... Read more
2D Colliders, attached to a grandchild GameObject, aren't immediately de...
How to reproduce:1. Open the attached “IN-99890_Physics2DBug” project2. Open the “TestScene“3. Enter Play mode4. Observe the “Red Sp... Read more
iOS Xcode project building fails when the build is appended
Reproduction steps:1. Create a new Unity project2. Build the project for the iOS platform3. Open the built Xcode project4. Sign the ... Read more
Project Settings Package Manager dropdown button text becomes offcentere...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
Cloud Diagnostics dashboard leads to a "Page not found" page when clicki...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
onRemoveCallback is not called when removing an element from the Reodera...
Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window, click on “/Assets/AnotherExampleSO.asset“3. In ... Read more
"nameFileIdTable" entry changes in the .meta file when reimporting a tex...
Reproduction steps:1. Open the attached “IN-100296.zip” project2. Drag any texture/.png file into the Project Window3. Right-click o... Read more
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