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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
1
Found in
2022.3.61f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104402
Regression
No
VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
*Steps to reproduce:*
# Open the attached project
# Open the SampleScene
# Observe the VFX particle in the Game view
*Actual results:* VFX particle is receiving shadowing from itself
*Expected results:* VFX Quad particle does not receive a shadow from itself
*Reproducible with versions:* 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
*Tested on (OS):* macOS 15.4.1, Ubuntu 24.04
*Notes:*
* ShaderGraph assigned to the particle's Output has Receive Shadow and Cast Shadows options enabled
* The issue does not occur when Face Camera Position or Fixed Axis (Up) Particle Orient modes are used
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