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Votes
1
Found in
2022.3.61f1
6000.0.48f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
6000.4.0a1
Issue ID
UUM-104402
Regression
No
VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Steps to reproduce:
- Open the attached project
- Open the SampleScene
- Observe the VFX particle in the Game view
Actual results: VFX particle is receiving shadowing from itself
Expected results: VFX Quad particle does not receive a shadow from itself
Reproducible with versions: 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10
Tested on (OS): macOS 15.4.1, Ubuntu 24.04
Notes:
- ShaderGraph assigned to the particle's Output has Receive Shadow and Cast Shadows options enabled
- The issue does not occur when Face Camera Position or Fixed Axis (Up) Particle Orient modes are used
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Resolution Note:
We're aware of the issue, but fixing the issue requires adding a new feature (shadow bias). Hence we are closing this bug to treat it instead as a feature request.
Resolution Note:
Forward-ports for this version need to be handled at a later time.