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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

1

Found in

2022.3.61f1

6000.0.48f1

6000.1.2f1

6000.2.0a10

6000.3.0a1

Issue ID

UUM-104402

Regression

No

VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode

-

*Steps to reproduce:*
# Open the attached project
# Open the SampleScene
# Observe the VFX particle in the Game view

*Actual results:* VFX particle is receiving shadowing from itself

*Expected results:* VFX Quad particle does not receive a shadow from itself

*Reproducible with versions:* 2022.3.61f1, 6000.0.48f1, 6000.1.2f1, 6000.2.0a10

*Tested on (OS):* macOS 15.4.1, Ubuntu 24.04

*Notes:*
* ShaderGraph assigned to the particle's Output has Receive Shadow and Cast Shadows options enabled
* The issue does not occur when Face Camera Position or Fixed Axis (Up) Particle Orient modes are used

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