Search Issue Tracker
transform.position assign attempt for 'X' is not valid. Even after leavi...
To reproduce:1. Open attached project. SliderHinge scene2. Enter play mode3. Observe the consoleExpected result: everything works so... Read more
OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...
- Set JumpDistance to appropriate value, greater than distance between platforms.- Try to bake NavMesh with enabled/disabled HeightM... Read more
"SpriteRenderer trying to 157x157 tile a sprite" thrown when adding rect...
To reproduce:1. Open attached project. It includes a 64x64 sprite2. Make sure that the sprite included has it's Mesh Type set to Ful... Read more
-in the uGUI2 example scroll view, the items outside the scroll rect ar...
to reproduce:1. Open uGUI Example project2. Open Scroll View scene3. Observe the CanvasExpected result: Scroll View entries are not ... Read more
"Set up defaults for 2D" doesn't work when creating a new project
To reproduce:1. Have an open project in Unity2. Click: File -> New Project3. In the dialog, select "Set up defaults for 2D"4. See... Read more
Pow() does not work on mobile
To repdroduce:1. Open the attached project2. Build it for iOS3. Click Enable/Disable fix and see that the plane curves slightly When... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Rich text documentation appears with tags escaped out.
To reproduce:1. Open file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/ScriptReference/GUIStyle-richText.... Read more
Voice input doesn't work on BB10 keyboard.
Voice input doesn't work on BB10. To repro: 1) Load attached project.2) Deploy to BB103) Press text box and select a keyboard type4)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS