Search Issue Tracker
Parent 2d rigidbody causes child collider to move out of place
To reproduce:1. Open attached project2. Open scene "wer"3. Select the parent/child cubes with the rigidbody 2d - notice that the box... Read more
Terrain borders ignore tree density
To reproduce:1. Open attached project2. Open scene test3. Inspect that the trees on the terrain border form a nice wall4. Try adding... Read more
[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
Incosistencies between 2d and 3d in layout
To reproduce:1. Create a new 3d project2. Create a new layout3. Switch the Default Behavior Mode in the editor settings to 2d4. Reop... Read more
Button reacts to some mouse events when a button component is disabled
To reproduce:1. Create a new project2. Add a button to a scene view3. Disable a button component4. Press play5. Click on the button6... Read more
Crashed when I added an effect to a Return channel
Can not reproduce it consistently, but I did the following actions: - Hit Play- Hit Edit Snapshots- Selected the Return channel- Cli... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor