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[WebGL] GetAxis MouseX and MouseY jerky/choppy/laggy/jittery
-e: Reading changes in mouse position using Input.GetAxis() Mouse X and Mouse Y result in varying values over time with a constant m... Read more
[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...
Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more
[ImportPackage] Selecting file in the import package window throws NullR...
How to reproduce: 1. Create new Unity project 2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import p... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps: 1. Open attached project "crcCheck" 2. Open scene "demo" 3. Using the editor enter play mode 4. Press the UI but... Read more
emails using a + are entered wrongly into fogbugz
-e: one modify your email address like this <your email address>+<anything>@domain.tld which is a valid address but fogbugz drops th... Read more
[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project. 2. In game view click "Free Aspect" and change it 3. BRACE YOURSELF, error is coming... Read more
[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project. 2. Open PlayerSettings. 3. Tick Auto API Graphics. 4. Change Metal/GLCore/OpenGL2 in position and notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support