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Some phrases and words stay in other languages when the Editor language ...
How to reproduce:1. Open Unity Hub2. Install any version with all four language packs installed3. Create and open a new project4. Ap... Read more
"String Reference" and "Entry Name" fields overlap when expanding the "S...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Text (TMP)” GameObject in the Hierarchy window3. Expand the... Read more
UI Builder window does not mark the document as dirty when the "Unset" a...
How to reproduce:1. Open the “DirtyUIBuilder.zip“ project2. Open the “Document 2.uxml” file in UI Builder3. Select the “Example” ele... Read more
Shader Graph node settings warning text colour is very hard to read
Steps to reproduce: Open the attached project in Unity. Open 'New Shader Graph.shadergraph'. Click on the Color property to view it ... Read more
Cannot extend custom passes with render graph
Make the internalExecute function of custom passes virtual to be able to override the render graph recording using reflection. Read more
Inconsistent logic on when 'open VFX graph Samples' button appears on Vi...
Steps to reproduce: Open a Unity Project Open Package Manager via Window > Package Manager Navigate to the Unity Registry section... Read more
[DX12] Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when o...
How to reproduce:1. Open the attached “IN-86338.zip” project2. Open the “Water” Scene (Assets/scenes/Testing/Water.unity)3. Observe ... Read more
Unable to dock tabs on panels when non-standard pointers are used (touch...
How to reproduce:1. Create and open a new project2. Try docking tabs on different panels using a non-standard pointer (touch-screen,... Read more
Editor hangs when rendering TMP Text Component with Left and Right Margi...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Tooltip/Tooltip“ Scene3. Enter Play Mode4. In the Game... Read more
Occlusion's fields can be set to negative numbers
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Occlusion Culling -> Bake3. Try setting the f... Read more
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