Search Issue Tracker
"Compute dispatch: missing UAV" warnings when resizing/opening Build Pro...
Steps to reproduce: Create a new project with the High-Definition 3D template Open the Build Profiles window (menu: File > Build ... Read more
Crash on TextCore::OTL_GSUB_TableReader::GetGlyphIDSequence when assigni...
Steps to reproduce:1. Open the “repro project”2. Open “SampleScene”3. Select the “Text(TMP)” GameObject through the Hierarchy4. Unde... Read more
Player build fails for an Entities scene
Alternative repro steps for 6000.2.8f1 and 6000.3.0b6, Delete the Library folder as well as the package cache located in the Package... Read more
'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of...
Steps to reproduce: Create a new project using High 3D Template Switch Platform to Window Platform Build the project Observe the Con... Read more
Material import pipeline strips properties when it is added with a script
How to reproduce:1. Open the “IN-94661_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
[OpenGL][PowerVR] The screen behind the Canvas is rendered white when an...
Reproduction steps:1. Open the attached “IN-96219“ project2. Make sure that only OpenGL is selected as the Graphics API3. Make sure ... Read more
Foldout arrow indent is misaligned in the Inspector when used for Arrays...
Reproduction steps:1. Open the attached “IN-96043.zip” project2. Open the “SampleScene”3. Select the “Test” GameObject from the Hier... Read more
Crash on _platform_memmove when a moving GameObject is selected in the S...
Reproduction steps: Open the attached “NAVB-138 Simple Repro.zip“ project Open the scene In the Enemy game object, make sure the Rep... Read more
Meta Quest missing an icon in Build Profiles window in U6.0
Steps to reproduce:1. Create new Unity Project2. Open Build Profiles window3. Observe the Meta Quest Platform from the Platforms lis... Read more
Editor Windows dragging behavior is erratic/glitchy when a specific mult...
Reproduction steps:1. Make sure two displays are available for testing and one of them supports 4k resolution2. Arrange the displays... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS