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Fixed

Fixed in 2022.3.62f1, 6000.0.48f1, 6000.1.0f1, 6000.2.0a9

Votes

0

Found in

2022.3.59f1

6000.0.41f1

6000.1.0b9

6000.2.0a6

Issue ID

UUM-99274

Regression

No

Crash on _platform_memmove when a moving GameObject is selected in the Scene view while in Play Mode

-

Reproduction steps:

  1. Open the attached “NAVB-138 Simple Repro.zip“ project
  2. Open the scene
  3. In the Enemy game object, make sure the Repro Crash toggle is on
  4. Make sure the Enemy game object is selected and that scene view is open so that gizmos are drawn
  5. Enter play mode

Reproducible with: 1.1.5 (2022.3.59f1), 2.0.6 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)

Reproducible on: macOS Sequoia 15.3 (M2 Ultra), macOS Sequoia 15.3.1 (M1) (user’s)
Not reproducible on: Windows 10 (22H2)

First few lines of the stack trace:
#0 0x0000019c71aa5c in _platform_memmove
#1 0x000001060f8d6c in NavMeshDebugDraw::vertex(float, float, float, unsigned int, float, float)
#2 0x000001060f1034 in DrawNavMeshAgent(NavMeshAgent const&)
#3 0x000001060f03b0 in DrawNavMeshAgentGizmo(Object&, int, void, Texture2D, RectT<float>)
#4 0x00000105c54b4c in GizmoManager::DrawActiveGizmos(dynamic_array<GizmoManager::ActiveGizmo, 0ul>&)
#5 0x00000105c54e74 in GizmoManager::DrawGizmos(GizmoSubset)

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