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Audio Mixer: removing a node with an exposed parameter throws an errors
-e: see title -repro:--create new project and new audio mixer--open mixer--add a new node/child--add an effect to that node--expose ... Read more
Audio Mixer: exposed parameter still there after effect removal
-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro:--create new project and audio ... Read more
Mixer UI: there is no obvious way to remove an exposed parameter
-e: once a parameter is exposed we found no way to take reverse that -repro:--create new project--create new audio mixer--add an eff... Read more
renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more
Mixer UI: exposed parameters share same UI identifier as effect buttons ...
-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more
Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
Right click carries through model importer preview
- Import the Character Controller package from the Standard Assets- Select the Contructor dude in the Project Browser- In the Inspec... Read more
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