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Unity reports running out of memory when importing audio file
Import the attached mp3 file. The console reports the following errors and the file fails to import:Errors during import of AudioCli... Read more
MenuItem hotkey F1..F12 does not work
Steps to reproduce:1. Open attached project.2. F2 and F3 - nothing happens.3. Press R Or Q console prints out logs.4. Check toolbar ... Read more
Material preview becomes lighter in the Project Browser when it is re-im...
To reproduce:1. Open a new project2. Create a material and set its colour (red makes things easier to see)3. Right-click Assets >... Read more
Exception when using SyncListStruct with Vector3
Using the class SyncListStruct<T> with a Vector3 (or any built-in types) cases a build time exception in UNetWeaver. This shou... Read more
Exception using SyncListStruct with no derived class
The class SyncListStruct<T> must be used with a derived class. When it used without a derived class, an exception happens at b... Read more
[UNET] Multiple components sending commands prints InvokeCommand error
Reproduction steps:1. Open attached project "UNET Bug"2. Build the game with scene.unity included in the build3. Launch the built ex... Read more
Canvas with render mode "Screen Space - Overlay" is not properly rendere...
How to reproduce: 1. Open a new project2. Create a UI button- Note that its invisible in the Scene View- Still visible in the Game View Read more
[Lightprobes] Lightprobes in 5.x do not match 4.x at all - backfacing li...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a sphere and a light probe group surrounding the... Read more
[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...
Steps to reproduce: 1. Open attached project;2. Click on "Main Camera" GameObject;3. In the Scene view mark "Occlusion culling" chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open