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[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro--open attached project--try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap--NOTICE editor crashes... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more
1 frame length animations don't play
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Idle button5. Select blacksmith model in project6. Sele... Read more
[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project2. Select "LongData" asset3. Change the value of "Long"4. Undo (Ctrl+z) and notice that ... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps:1. Open attached project2. Open scene "Test"3. Enter play mode4. Select "GameObject" in the Hierarchy window5. Op... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit ... Read more
All about bugs
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject