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[Metal]When using the cardboard SDK on iOS, one eye doesn't work on meta...
To reproduce:1. Open attached project2. Build it to iOS and run on metal3. Use the "Dist.Correction Mode" buttonNotice that one side... Read more
Crash on 'CreateDirect3D11SurfaceFromDXGISurface' while capturing screen...
Steps to reproduce:1. Open "Case 802046 repro" project2. Open "test" scene3. Press Ctrl + P to play and stop4. Repeat step 3 in 1-2 ... Read more
Crash in Transform::SetParent when trying to make an undo action
Steps to reproduce: 1) Download attached project "CubesUndo.zip" and open in Unity.2) Open Scene "Test1".3) In Hierarchy tab, select... Read more
[WSA] WWW.responseHeaders drop some HTTP headers
Reproduced on 5.2.5f1, 5.3.5p2, 5.4.0b21. Works fine on Windows Standalone. Repro steps:1. open project "WWW_WSA.zip".2. play the ma... Read more
Changing a Prefab by adding itself as a child, destroys the instance tra...
How to reproduce: 1. Create a new Project in Unity.2. Create a 3D object cube.3. Make it a Prefab by dragging it into the Assets fol... Read more
InitializeOnLoad class crashes editor on mono_method_get_name
Steps to reproduce: 1. Download and import attached project.2. press play.3. If no crash, reimport scripts. Crash! Reproduced on: 5.... Read more
Custom Inspector Window fails to display script with UnityEvent
1. Open the attached project2. Open the available scene3. Open custom Editor Window 'Issues>Display Active Script Inspector'4. Cl... Read more
Particles are rendered with artifacts
How to reproduce:1. Open the attached project "Particles802595.zip"2. Open TestScene and play it3. After playing for a minute or les... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code