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Particles behave differently when copying the state of a Particle System...
How to reproduce:1. Open the attached “bug particle system.zip“ project2. Open the “Assets/SampleScene.unity“ Scene3. Enter Play Mod... Read more
"ArgumentException" error in the Console when a custom PropertyDrawer is...
How to reproduce:1. Open the attached “Bug Test.zip“ project2. Open the “Assets/Test.unity“ Scene3. Select the “GameObject“ GameObje... Read more
"Failed to present D3D11 swapchain due to device reset/removed" is throw...
How to reproduce:1. Open the attached project "Bug Test.zip"2. Open Window>Rendering>Lighting3. Click "Generate Lighting" in t... Read more
WebGL build fails when multithreading is turned on
Reproduction steps:1. Open the user's attached project ("My Project 001") on the WebGL platform2. Make sure that "Project Settings -... Read more
Custom templates aren't recognized or only recognized when the Hub is re...
How to reproduce:1. Open Unity Hub2. Press the “New Project“ button3. Go to the “ProjectTemplates“ of the selected Editor Version (/... Read more
Particle System doesn't display particles correctly when the "Grid" opti...
How to reproduce:1. Open the attached “particle bug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mod... Read more
Texture3D:GetPixels32 doesn't account for padding
Steps to reproduce: The following sequence of commands cannot be used to copy a 3D texture's pixel data from one 3D texture to anoth... Read more
volumeScale of AudioSource.PlayOneShot is not clamped to 1 when volumeSc...
How to reproduce:1. Open the attached project "playoneshotvolumescale.zip"2. Enter Play Mode Expected results: volumeScale of AudioS... Read more
”EditorUtility.OpenFilePanelWithFilters” function does not work when usi...
How to reproduce:1. Download a file with tar.gz type2. Open the attached “filter.zip” project3. Go to Menu > OpenTarball > Ope... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce:1. Open the “IN_65554” project2. In the Build Settings “Run Device“ dropdown, select the desired device3. Press Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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