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0
votes
Fixed

Fatal error (GetManagerFromContext) rises when user runs Courtyard scene

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Regression from Version 5.2.3f1 (f3d16a1fa2dd), and Version 5.3.0f1 (b948b362cb65) has a lot of errors but doesn't throw Fatal error... Read more

0
votes
Fixed

A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...

Asset Import

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Nov 16, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Import 'model_test.unitypackage'2. Make sure the asset icon size is set to anything bigger (not the list type... Read more

0
votes
Fixed

[iOS] Landscape splash screen rotates to Portrait orientation right befo...

iOS

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Nov 16, 2015

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Version/s: 5.2.2p4

Steps to reproduce: 1. Open attached project2. Notice only Landscape orientations are allowed in player settings3. Buid and run on d... Read more

0
votes
Fixed

[TextMesh] When the font character is not set to Dynamic the alignment i...

Graphics - General

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Nov 16, 2015

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Version/s: 5.3.0f1

Reproduction steps:1. Open attached project2. Open the "test" scene3. Notice that the gameObject "New Text BAD" is aligned higher by... Read more

0
votes
Fixed

[MSE] Adding an empty scene to another scene with reflection probes caus...

Scene/Game View

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to repro:1. Create a new scene2. Drag and drop the scene1 from project panel to the hierarchy panel Note that there are black ... Read more

0
votes
Postponed

[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...

OpenGL

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Nov 16, 2015

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Version/s: 5.4.0a2

Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1.2. Turn on Window-&gt... Read more

4
votes
Fixed

[Speedtree] Leaves produce graphical artifacts when using SSAO in Forwar...

Speedtree Integration

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project "ArtefactRepro.zip"2. Open scene "repro", which contains Speedtree, light and Camera wh... Read more

1
votes
Won't Fix

[SpeedTree or TreeCreator?] Trees do not get Realtime GI and emission fr...

Speedtree Integration

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and import attached project.2. Play. (Or inspect in the editor) Expected result: Tree gets red color... Read more

0
votes
By Design

[ReflectionProbes] UI should have the same behavior as Collider - New pr...

Progressive Lightmapper

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Nov 16, 2015

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Version/s: 5.3.0f1

Steps to reproduced: 1. Create new project2. Add reflection probe to scene3. Notice that its X value of Size is 10 and X value of Pr... Read more

0
votes
Postponed

mono_bounded_array_class_get crashes when reading custom attribute

Mono

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Nov 16, 2015

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Version/s: 5.2.2f1

To reproduce:- Open attached project- Open "CrashScene" scene- Enable "EnableAndRunToCrash" game object- Click play button Expected ... Read more

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