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[HDRP] Mip Map Debugging View turns White if there are Directional Light...
How to reproduce: # Open any HDRP Project # Navigate to Window > Analysis > Rendering Debugger # From the menu list choose "Re... Read more
Total size of all bundles changes when updating the same Addressable Gro...
Reproduction steps: 1. Open the attached “repro_IN-74398“ project 2. Open the “SampleScene.unity” 3. Open the Addressable Groups ... Read more
CameraDepthTexture is flipped upside down when URP is rendering without ...
How to reproduce: 1. Open the “URP“ project 2. Open the “SampleScene” 3. Make sure that the Editor is maximized 4. In the Game v... Read more
ShaderLab pragmas are no longer allowed in regular include directives
*Steps to reproduce:* 1. Create a new Unity project 2. Create a new unlit shader 3. Create an include file with... Read more
[XR] XRHandJoint gives no indication of tracking status
Steps to reproduce: 1. Download the attached user's project "OpenXRJointTrackingTest.zip" 2. Switch to Android platform 3. Make s... Read more
The hierarchyCount counts the number of all Transforms in the Hierarchy ...
How to reproduce: 1. Open the “HierarchyCount“ project 2. Open the “_Simple“ scene 3. Open Window -> Analysis -> Memory Profiler ... Read more
Realtime HDRP Area Light is culled when Camera Frustrum is outside the l...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/AreaLightIssue/AreaLightIssue“ scene 3. Select the “Ar... Read more
Graph and Camera options for Render Graph Viewer disappear after maximis...
*Steps to reproduce:* 1. Create an HDRP template project 2. Open the Render Graph Viewer window via Window-> Analysis -> Rende... Read more
Rendering Debugger currently selected Menu changes when entering Play Mo...
*Steps to reproduce:* 1. Open an HDRP Project 2. Navigate to Window > Analysis > Rendering Debugger 3. Select Lighting in t... Read more
Shader errors are thrown when using Baked GI Node within the Shader Graph
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/Test.shadergraph” Shader Graph editor 3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects