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"Generate Default Network Prefab List" does not stay disabled and Defaul...
Reproduction steps:1. Create a new project2. Install “Netcode For GameObjects” package through Package Manager3. Go to “Edit\Project... Read more
NGO CoreCLR Initial Support
This is initial support to assist getting NGO working with CoreCLR builds.See more details in NCCBUG-208Created an experimental bran... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce:1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene"2. Open the DOTS Entities Inspec... Read more
"InvalidCastException: Specified cast is not valid." is thrown when Netw...
How to reproduce:1. Open the attached project "NGOTutorial_Bug.zip"2. Select SampleScene>HelloWorldManager in the Hierarchy windo... Read more
"System.ArgumentNullException: Value cannot be null" is thrown when a Ch...
How to reproduce:Open the attached project "NetworkBehaviourBug.zip" Expected results: No errors in the Console windowActual results... Read more
[NetCode for GameObject] SpawnAsPlayerObject does not change NetworkMana...
Reproduction steps:1. Open the attached project “NgoTest”2. Open the “Assets/Scenes/NgoTest” Scene3. Enter the Play mode4. In the Ga... Read more
Client connects in version .21 and will not connect in .22
1. What happened I upgraded my working project from .21 to .22 and the client will no longer connect.I have been working with NoelSt... Read more
“Received a packet with an invalid Hash Value.“ error is thrown when cli...
How to reproduce:1. Extract the “UI_Client_v2.zip” archive2. Open the Player in “UI_Client_v2/UI_Client_v2.exe”3. Open the “NetCodeH... Read more
"NullReferenceException" is thrown when accessing two-dimensional array ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
The server is trying to spawn an additional GameObject when spawning a G...
How to reproduce:1. Open the “NetcodeRepro“ project2. Open the “OutdoorScene“3. Build and Run4. In the Player click on the “Server“ ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument