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[Addressables] Overriding Animation Controller fails when used on a Pref...
How to reproduce: 1. Open the attached project 2. Open the repro scene ("MechArmsScene") 3. Build Player Content (using "Existing Bu... Read more
AddressableAssetInspectorGUI causes extreme editor slowdown when selecti...
How to reproduce: 1. Open the attached project "AddressableAssetsGUI.zip" 2. Open the Profiler window and choose "Editor" 3. Enable ... Read more
Addressables Assets are serialized in an arbitrary order when adding to ...
Reproduction steps: 1. Open the attached 'AddressablesSortOrder' project 2. Go to the 'Window -> Asset Management -> Addressables ->... Read more
AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more
[Addressables] [Investigation] LoadAssetAsync does not obey Application....
How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more
Memory doesn't get released when calling Resources.UnloadUnusedAssets
How to reproduce: 1. Open the user's attached project 2. Open Window > Analysis > Profiler 3. In the Profiler select the Memory modu... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more
[Addressables] Saving a project which contains a ScriptableObject with a...
Reproduction steps: 1. Open the attached user's project "AddressableVersionControlIssue.zip" 2. In the Project window select the "As... Read more
[Addressables] Text after a dot character gets cut off when renaming a g...
How to reproduce: 1. Create a new Unity project 2. Import the Addressables package 3. Open the Addressables Groups window and create... Read more
Addressable Group settings of the last selected group gets reset after e...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets > AddressableAssetsData > AssetGroups 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset