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Different Serialization layout is used when script is outside of the par...
Reproduction steps:1. Open the attached project “SerializationBug“2. Build and run the Player (File>Build and Run)3. Observe the ... Read more
Performance drops when using a lot of Audio Sources
Reproduction steps:1. Open the attached project “AudioSourcePerformance“2. Open the Scene “Assets/Scenes/SampleScene“3. In the Game ... Read more
[Unity Physics] Joints fail to follow physics when project uses Unity Ph...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/1. Hello World/HelloWorld.unity” Scene3. In Hierarch... Read more
NaN values in Rect Transform when the anchor is set to stretch and all t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Expand the “Canvas” GameO... Read more
[Android] Player crashes when Allow Dynamic Resolution is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
Texture2D.PackTextures produces uncompressed Textures
How to reproduce:1. Open the user-attached project “TextureRepackBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe... Read more
[Undo] “Missing Prefab with guid“ GameObject appears after deleting a ne...
How to reproduce (simplified, see History below for original description):1. Create a nested Prefab with a "Nestor" and a "Nestee"2.... Read more
ObservableList is half-cleared when using the Clear method
Reproduction steps:1. Open the “ObservableListClear“ project2. Open the “Sample” scene3. Enter Play Mode and observe the Console Exp... Read more
[GameActivity] Application.internetReachability doesn't work
More context - [https://forum.unity.com/threads/introducing-gameactivity-for-android-in-2023-1.1409418/#post-9137056] Calling Applic... Read more
Player crashes on il2cpp::vm::Runtime::InvokeWithThrow when using the "w...
Reproduction steps:1. Open the "IN-47180.zip" project2. Open "Assets/Scenes/SampleScene"3. Build and Run the project Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions