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Shader Graph Main Preview is blank when using the unlit Sprite Graph
How to reproduce:1. Open the user-attached project “Line Renderer Bug”2. Open the “SampleScene” scene3. Open the “Shader” Asset4. Ob... Read more
[DirectX12] Shadows broken in Game view when Native RenderPass is enable...
To reproduce:1. Open the attached project 'dx12shadow'2. Open the Scene 'SampleScene'3. Enter Playmode and move the camera around by... Read more
[Entities] ArgumentException when using Managed components with InputSystem
How to reproduce:1. Download and open the attached project2. Open Sample scene3. Observe the console window Expected behavior: No er... Read more
UnityWebRequest uses TLSv1 protocol during TLS handshake instead of TLSv...
How to reproduce:1. Open the “UnityWebRequestTLS12_2022“ project2. Open the “SampleScene”3. Open a packet-capturing software and sta... Read more
[URP] rendering broke when using search in hierarchy
Steps1. USING 2021.3 - open URP template project (or use linked project shared for convenience)2. [optional] in hierarchy, type “t:C... Read more
[HDRP] rendering from this custom pass only works with render graph view...
Steps1. open project and open custom-vertex-buffer-blit-shader scene2. enter playmode3. press tab key to change SRP- first press ena... Read more
[URP][Metal] Command Buffer Blit not working when using BuiltinRenderTex...
Steps1. open project and open custom-vertex-buffer-blit-shader scene2. enter playmode3. press tab key to change SRP- first press ena... Read more
[CineMachine][Documentation] Incorrect Unity version in Index page
[https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html] -> Requirements -> The version of Cinemachine ... Read more
Shader warnings in 'lightlistbuild' are thrown after creating 3D Sample ...
{}Reproduction steps{}: Create a new template project "3D Sample Scene (HDRP)" {}Expected result{}: No errors or warnings are thrown... Read more
[RayTracing] Editor crashed after project loading when using ray traced ...
Editor crashed when using ray traced reflections. How can we reproduce it using the example you attached: Have a GPU that supports r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code