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Missing link to the other class in CurrentInputModule page
In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more
Child of instantiated uGUI object is in other position than it should be
1. Open attached project2. Add "GameObject" to hierarchy3. Press play4. Title and text in object will be in other positions than the... Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project2. Open 'inspector break' scene3. Select 'RawImage' gameObject4. In the rect tran... Read more
[WP8.1] Build fails if a native plugin uses collection interfaces
To reproduce:1. Open attached repro project2. Build for Windows Phone 8.13. Notice the errors in console: Error building Player: Exc... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...
To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more
[Widows Store Apps] Touchscreen keyboard appears and hides tapping 2x on...
Touchscreen keyboard appears and hides tapping 2x on uGUI input field. This doesn't happen on old Unity GUI. Repro steps:1. open att... Read more
Rich text inside a UI.Text object sets the font size to 13 if the text i...
To reproduce:1. Open attached project2. Open example scene Notice that rich text inside a UI.Text object sets the font size to 13 if... Read more
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