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Cannot attach or debug the Player when using Rider IDE
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the Build Settings window (File > Build Settings)3. Enable the... Read more
Development build hangs when spamming Debug.Log messages to the Console ...
How to reproduce:1. Open the "IN_29321" project2. Press the File -> endable "Development build" and "Autoconnect Profiler"3. Pres... Read more
[Code Coverage] ExcludeFromCodeCoverage put on properties does not exclu...
Steps to reproduce: Open attached project cov-statics 2.zip Install code coverage package if needed Open test runner and run editor ... Read more
Lighting in the Player is darker than in the Editor
How to reproduce:1. Open the project “IN_32849”2. Enter the Play Mode3. Observe the Game View4. Press File → Build And Run5. Observe... Read more
Decimal separator (, or .) gets recognized as a 0 when inserting it the ...
How to reproduce:1. Open the attached “slider.zip” project2. Select “SomeSo.asset” (Assets > SomeSo)3. In the Inspector window, f... Read more
Search filter doesn't show GameObjects in the Hierarchy when specifying ...
How to reproduce:1. Open the attached project “Search”2. Press Ctrl+K to open the Search in a standalone tab3. Look for a GameObject... Read more
ContactModifyEvent no longer sent on OnCollisionEnter when using a compo...
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the Console window Expected result: ContactMo... Read more
Input system touchscreen doesn't work when dragging on the touch screen ...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[Undo] “Transform is used before Awake” error appears when accessing Gam...
How to reproduce:1. Open the user’s attached “Bug.zip” project2. In the Hierarchy window select “Cube” GameObject3. Duplicate “Cube”... Read more
Metal shader error when using a StructuredBuffer
How to reproduce:1. Download and open the attached project2. Open "test scene" scene3. Observe the console window Expected outcome: ... Read more
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