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0
votes
Postponed

Camera doesn't have preview if Inspector has Debug mode enabled

Inspector Functionality

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Feb 25, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create new project2. In hierarchy, select Main Camera and notice that it has preview3. Change Inspecto mode t... Read more

0
votes
Postponed

There's no way to determine the reason behind each of multiple calls of ...

Assets Management

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Feb 25, 2016

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Version/s: 5.3.3p1

Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project2. Open scen... Read more

0
votes
Postponed

Dead scripting wrappers contribute to Asset GC workload

Scripting

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Feb 25, 2016

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Version/s: 5.2.4f1

Steps to reproduce: 1. Open attached project2. Open scene "UnityGCTest"3. Open profiler4. Run scene5. In profiler, notice spikes tha... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

1
votes
Postponed

Performance FPS regression on Canvas Rendering between 4.7.1 - 5.3.3f1

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Performance FPS regression between 4.7.1 - 5.3.3f1. Steps to Repro: 1. Run 4.7 project, connect profiler and observe Number of Batch... Read more

0
votes
Postponed

Opening visual studio progress bar does not have a cancel button

Assets Management

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Jul 04, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - import Angry Bots- set Visual Studio as an External Tool- open a script and notice that the progress bar does... Read more

3
votes
Postponed

Searching for multiple labels does not work as advertised

Scene Hierarchy

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Feb 19, 2016

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Version/s: 5.4.0b6

To reproduce:1. Open attached project2. search for `l:A l:C`3. observe objects only labeled `A` as well as objects labeled with `B` ... Read more

2
votes
Postponed

[MemoryLeak] After playing scene, more memory is allocated than released

Mono

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Jan 23, 2016

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Version/s: 5.4.0b3

Steps to reproduce:1. Turn on Task Manager to monitor the leak2. Play and stop empty project repeatedly (w/o any objects in it at al... Read more

0
votes
Postponed

Undocked windows doesn't get scaled when moved to different scaling monitor

Window management

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Dec 27, 2015

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Version/s: 5.4.0b1

To reproduce:1. Undock console2. Move console window to another monitor3. Observe that console window doesn't get scaled4. Move edit... Read more

0
votes
Postponed

[Context][Windows] Redocking windows that are "tightly packed" crashes e...

Window management

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Mar 09, 2016

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Version/s: 5.5.0a1

Having lots of windows docked "in a line" and moving them around crashes the editor when using GLCore in the Windows. Repro Steps: 1... Read more

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