Search Issue Tracker
Crash on D3D12 when entering Play Mode in High Definition 3D Core projec...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Samples/High Definition RP/17.0.3/Environment Samples/Env... Read more
The Build Profiles Scene List of an active Profile gets cleared when sav...
How to reproduce:1. Create and open a new project2. Create and open a new scene3. Create two Profiles in Build Profiles4. Add the op... Read more
Incorrect element gets selected when trying to select uGUI elements in t...
Reproduction steps:1. Open the attached “UnityUI.zip” project2. Open the “SampleScene” scene (Assets > Scenes)3. In the Scene vie... Read more
Editor crashes when starting a new game session using Direct3D12 Graphic...
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Assets/Scenes/Default.unity” scene3. Enter Play Mode4. Select ‘Ne... Read more
Play on awake does not work with an audio random container when instanti...
Steps to reproduce: Download and open the attached project 'ARCPlayOnAwake.zip'. Open the scene 'ARCPlayOnAwake 1'. Enter play mode.... Read more
Play on awake does not work with an audio random container when loading ...
Steps to reproduce: Download and open the attached project 'ARCPlayOnAwake.zip'. Build and run the project. Actual results: No audio... Read more
The "Editor.CreateInspectorGUI" method is being called twice when the Co...
How to reproduce:1. Open the “ReproProjectGUIFinal“ project2. Open the “Level01 Scene“3. Move the Console window to the same place a... Read more
The composition string is not cleared and is transferred to another Inpu...
How to reproduce:1. Open the “Archive“ project2. Build and Run3. Switch to the Korean input source on macOS4. In the Player click on... Read more
Crash on tlsf_memalign when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.36f1Not reproducible with: 202... Read more
Crash on D3D12DescriptorHeapManager::AllocateNewResourceInternal when G...
Reproduction steps:1. Open the attached “ReproProj” project2. Go to Window > Rendering > Lighting3. Generate Lighting Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window