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Fixed
Fixed in 2022.3.14f1
Votes
0
Found in
2022.3.13f1
Issue ID
UUM-74690
Regression
No
Crash on D3D12DescriptorHeapManager::AllocateNewResourceInternal when Generating Lighting
Reproduction steps:
1. Open the attached “ReproProj” project
2. Go to Window > Rendering > Lighting
3. Generate Lighting
Expected result: Lighting is generated
Actual result: The Editor crashes
Reproducible with: 2022.3.13f1
Not reproducible with: 2021.3.39f1, 2022.3.14f1, 2022.3.34f1, 6000.0.6f1
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: macOS 14.5 (M1 Max)
First few lines of the stack trace:
0x00007FF74308EB0B (Unity) D3D12DescriptorHeapManager::AllocateNewResourceInternal
0x00007FF74309B1B6 (Unity) D3D12PageAllocatorBase::AddNewResourceToThePool
0x00007FF7430A11AA (Unity) D3D12ComputeCapableCommandList::GetDescriptorPage
0x00007FF74309D388 (Unity) CmdListSetDescriptorHeaps
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