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0
votes
Postponed

[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles

WebRequest

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Jan 11, 2016

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Version/s: 5.3.0f4

Repro steps:1) Open the project and only scene in it2) Play - make sure there are two "Abort" messages in console3) Reimport the New... Read more

0
votes
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0
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IL2CPP Does not obey Thread.Priority

IL2CPP

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Dec 24, 2015

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Version/s: 5.3.1f1

IL2CPP currently does not support setting thread priorities. Read more

0
votes
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6
votes
Postponed

[MSE]LoadSceneAsync freeze at 90% for large scenes

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Jan 15, 2016

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Version/s: 5.3.1p2

To reproduce:1. Open the project2. Open the scene "load"3. Play itNotice that after a few seconds Unity will freeze for a second or ... Read more

0
votes
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When root motion is applied, playing animations automatically and playin...

Animation

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Jan 24, 2016

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Version/s: 5.3.1p4

Reproduction steps:1. Open the attached project2. Open and play "Test" scene3. Click on "Play" button4. After the animations are fin... Read more

0
votes
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[OSX] Application.CaptureScreenshot produces different colors than in pl...

OpenGL

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Jan 24, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more

0
votes
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[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...

Project Browser/Hierarchy

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Feb 01, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open Unity Editor;2. Create new project;3. In the Search field of the Project window type any search request ... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

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Feb 02, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1) open project "UNETBugReport_NetworkServerSpawn.zip"2) build and run as host3) open scene "LoginScreen" and joi... Read more

2
votes
Postponed

[Text] UI Text not batching correctly

UI

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Feb 05, 2016

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Version/s: 5.3.2p2

To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more

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